Walk to the end and Woods will drop a light down. Follow the stairs up to the next level, then go through the gate straight ahead and turn right. Head to the door in the back of the room and pick the lock. Radios/Film Reels/T.V.Woods will radio as soon as the last guard is dead. Pop Goes the Weasel/ No One Escapes Alive.If both are Pack-A-Punched, only one is kept and given full ammo, even if it had partial ammo.īlack Ops DS Characters (Non-Canon): Michael Shaw If the player has a free slot from Mule Kick, swapping between two copies of the regular weapon is permitted but if either one has been Pack-A-Punched, the regular one will be removed. To prevent the player from having two copies of the same gun on hand, the player cannot swap a weapon if they already have a regular or Pack-A-Punched version of the same weapon as their other weapon. Weapons are kept in their current state when placed in the locker, and will keep aspects such as attachments and ammunition count when removed from the locker. If the player currently has two weapons in their inventory, and a weapon is already stored inside, using the Weapon Locker will cause the currently equipped weapon to be placed inside, and the weapon that was already inside the Weapon Locker will be taken out, unless they have a free weapon slot (usually done with the perk Mule Kick) or their current weapon cannot be put in the Locker. Weapons stored in the Weapon Locker will remain there until removed by the player. Because of this, weapons that are exclusive to one particular map will be replaced by a different weapon if they are stored in the Weapon Locker in one map and taken out in another. There are certain weapons that can be obtained in only a select number out of the three available maps. The M1911, Ballistic Knife, Wonder Weapons, and any of their Pack-A-Punched counterparts cannot be stored in the Weapon Locker. The player can store weapons inside the Weapon Locker until the player wishes to re-use them. In Buried, it is located on the ground floor of the general store near the doorway to the back room. In Die Rise, it is located by going down the elevator in the starting room and jumping across the ledge. In TranZit, it is located inside the farmhouse. The Weapon Locker is a utility initially introduced in TranZit and has been retroactively added to Die Rise.
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